Journal of Digital System Development (JDSD) is a refereed academic journal published biannually (April and October) by UUM Press and managed by the School of Computing (SOC), Universiti Utara Malaysia. A manuscript submitted to the Editorial Board must be an original work. JDSD is an open-access journal that practices the principle of double-blind review by experts from abroad and local referees. Scope The scope of the journal includes the following topics, but is not limited to: Digital System Technology: Web-Based Systems, Mobile-Based Systems, IoT Systems, Robotics Systems, Embedded Systems, Smart/Intelligent Systems, Standalone Systems, Digital Support Systems, etc. Domain Applications of Digital Systems: Businesses, Enterprises, Domestics, Manufacturing, Agriculture, Commerce, Construction, Environmental, Legal, Digital Government, Health, etc. Methodology for the Development of Digital Systems Evaluation of Digital Systems The entire manuscript should be written between 3,000 and 5,000 words. CONTACT US jdsd@uum.edu.my
USER SATISFACTION OF THE ZAKAT SYSTEM IN THE KEDAH STATE: FROM A QUALITY-IN-USE PERSPECTIVE
Lembaga Zakat Negeri Kedah (LZNK) has adopted two types of Zakat management systems: Jom Zakat and Zakat-on-Touch. The aim is to increase Zakat collection through online platforms. However, although Jom Zakat (adopted in 2018) and Zakat-on-Touch (adopted in 2019) have been in use for over five years, neither system has been evaluated from a Quality-in-Use perspective, which may impact user satisfaction. These evaluations are crucial to guarantee that the systems meet the necessary and established standards for quality in ISO/IEC 25010. Thus, the main objective of this study is to evaluate the Zakat systems’ user satisfaction from the Quality-in-Use perspective. The study was carried out in three stages using the quantitative approaches, involving literature reviews, instrument development, and survey distribution to 53 respondents. The data was analysed using SPSS. In general, the respondents are satisfied with the Quality-in-Use of the Zakat systems. The findings indicate that the study is highly significant by illustrating the correlations between User Satisfaction with Efficiency (mean=4.2, r=0.933, p=0.001) and effectiveness (mean=4.1, r=0.902, p<0.001) of the zakat systems. The study supports LZNK decision-makers in formulating IT strategic plans, particularly on the long-term maintenance of the Zakat systems. It will also assist developers in making improvements to the systems. Most importantly, more related studies are necessary to create a comprehensive assessment model of the Zakat Systems to guarantee their sustainability.
Copyright (c) 2025 Haslina Mohd, Fauziah Baharom, Shafinah Farvin Packeer Mohamed, Yuhanis Yusuf, Nur Hani Zulkifli Abai, Samera Obaid Barraod, Bakr Ba-Quttayyan https://creativecommons.org/licenses/by/4.0
EVALUATING THE EFFECTIVENESS OF A COMPREHENSIVE LIGHTWEIGHT APPLICATION SECURITY PROCESS FRAMEWORK IN CAPTURING SECURITY REQUIREMENTS AMONG NOVICE DEVELOPERS
Existing evaluations of the security requirement framework often have a limited focus on capturing security requirements, leaving gaps in understanding their effectiveness and usability. This study investigates the effectiveness and usability of the Comprehensive, Lightweight Application Security Process (CLASP) framework in capturing and documenting security requirements, particularly for novice developers. This research examines how effective and usable the CLASP framework is in assisting novice developers in identifying security requirements. This study employed an experimental methodology, dividing participants into groups, providing structured educational materials, and guiding them through the CLASP framework using a controlled case study. Participants prepared security requirements by completing the CLASP templates, and CLASP framework effectiveness was evaluated using task completion rates and “task with error” analysis. CLASP’s usability was evaluated based on the System Usability Scale (SUS). Using an online bakery system as a case study, 55 undergraduate students assessed CLASP's effectiveness and usability regarding documentation quality and overall usability in enhancing security requirements identification. Results indicate high usability scores, particularly for novice developers, and validate the efficiency of the CLASP frameworks. However, limitations such as a small sample size, reliance on self-reported feedback, and the focus on a single case study are acknowledged. The findings from this study contribute to the existing body of knowledge by providing empirical evidence of CLASP’s impact on improving security documentation practices.
Copyright (c) 2025 Mohamad Hafizal Ahmad Fauzi, Nor Laily Hashim https://creativecommons.org/licenses/by/4.0
AN INVENTORY MANAGEMENT SYSTEM FOR SMALL BUSINESSES
Effective inventory management is crucial for the success and profitability of small businesses, yet many struggle with outdated manual processes or overly complex systems that are not tailored to their needs. This study addressed this gap by developing a web-based inventory management system called "EzStock" specifically for small businesses. The system provides real-time visibility into inventory levels, automates key processes, and offers cross-platform accessibility. An Agile methodology guided the development process, with requirements gathered through surveys of 30 participants and a comprehensive literature review. The system was developed using web technologies, including HTML, CSS, JavaScript, and PHP, with a Mysql database backend. Key findings revealed high user satisfaction rates, with 93.3% of users expressing overall satisfaction with the system, 96.7% likelihood of recommendation, and 90% finding the user interface intuitive. The system significantly improved inventory management processes, data accuracy, and time savings. This study contributes an affordable, user-friendly solution that streamlines inventory management for small businesses, with identified areas for future development, including enhanced search functionality, improved reporting features, and product bundling capabilities.
Copyright (c) 2025 Lim Hui Qi , Abdul Razak Rahmat, Shukli Suban@Ani https://creativecommons.org/licenses/by/4.0
ASSESSING USER SATISFACTION OF SMART PARKING PAYMENT SYSTEM IN SELANGOR
The Smart Selangor Parking (SSP) app aims to enhance digital adoption in Selangor's journey toward becoming a livable smart state. However, user satisfaction with the app remains unclear, raising concerns about its effectiveness in fostering economically productive and environmentally conscious communities. The research question is: What factors significantly influence user satisfaction with the SSP application? Thus, the objectives are to identify the factors influencing user satisfaction with SSP and determine which factors have the most significant impact. This analysis aims to provide insights into areas that require improvement to enhance the app's effectiveness and adoption. This study follows a quantitative design to assess user satisfaction with the SSP app. It includes three phases: definition, exploratory, and confirmation. In the definition phase, the research problem and objectives are set. The exploratory phase involves collecting data and refining the research questions. The confirmation phase rigorously tests hypotheses using statistical techniques. Validation activities ensure the reliability and validity of the findings, such as ensuring accurate measurements and testing the consistency of data collection methods. The findings revealed that user satisfaction with the Smart Selangor Parking app is most influenced by learnability, which ensures ease of use and minimises distractions. Helpfulness also plays a significant role, as providing relevant information enhances user satisfaction. Emotional attachment, controllability, and efficiency were also factors, though efficiency had the least impact. Overall, this study emphasises the importance of usability, clear information, and user-centred design in enhancing satisfaction. This study contributes to understanding factors influencing user satisfaction with mobile parking payment applications in Malaysia, offering valuable insights for developers and policymakers. It highlights the importance of usability, user perceptions, and barriers to adoption, guiding future research and enhancing the effectiveness of mobile payment systems for parking.
Copyright (c) 2025 Maslinda Mohd Nadzir, Siti Aslinda Mahat https://creativecommons.org/licenses/by/4.0
A USER-CENTERED DIGITAL REPOSITORY: DESIGNING AND EVALUATING HOBBYHAVEN FOR COLLECTORS
Collecting physical and digital items has become increasingly popular, but many collectors struggle with keeping their collections organised, accessible, and easy to manage. Traditional methods, such as manual record-keeping or essential digital tools, often fail to meet their needs. This study introduces HobbyHaven, a web-based repository designed to simplify collection management. The platform allows users to store, organise, and track their collectables more efficiently. The goal is to create a simple, intuitive, and customisable system, making it accessible to collectors of all experience levels. HobbyHaven was developed using the Waterfall methodology, which follows a structured approach that includes gathering user requirements, designing the system, and building a functional prototype. To evaluate its usability, we applied the Website Analysis and Measurement Inventory (WAMMI) framework, which assesses key factors such as attractiveness, ease of use, helpfulness, efficiency, and learnability. A total of 35 participants tested the system and provided feedback through a five-point Likert scale questionnaire. The results showed high user satisfaction, particularly with navigation (85.8%) and helpfulness (85.7%), indicating that users found the platform well-structured and easy to use; however, some areas required improvement. For instance, only 45.7% strongly agreed that the visual design was appealing. In comparison, 37.1% felt neutral about the need for better introductory guidance, and a further 37.1% agreed that some features were difficult to locate. HobbyHaven has the potential to significantly enhance collection management by providing an organised, user friendly, and accessible platform. Reducing reliance on outdated methods allows collectors to track and manage their items more effectively, fostering knowledge sharing and community engagement. Its open-access feature enables users to explore collections without requiring registration, making it more inclusive. With further improvements—such as AI-driven categorisation and integrated social networking features—HobbyHaven could evolve into a leading digital repository for collectors, transforming how collections are documented, shared, and preserved.
Copyright (c) 2025 Maisarah Nadiah Razali, Ts. Wan Hussain Wan Ishak https://creativecommons.org/licenses/by/4.0
PERSONALISED INFORMATION SYSTEM FOR HEALTH EATING AND WEIGHT LOSS
The rise in health awareness has driven the need for digital solutions to support personalised dietary management and weight loss. Existing digital health solutions lack personalised dietary and weight management strategies, which limits their effectiveness. This study develops and evaluates a Personalised Information System for Healthy Eating and Weight Loss, incorporating structured health assessments, AI-driven meal planning, and exercise recommendations tailored to user-specific data such as BMI, dietary preferences, and activity levels. Using the Waterfall model, the system was designed and tested through an online survey involving 30 respondents, which assessed five key factors: ease of Use, Usefulness, User Interface Design, User Satisfaction, and System Performance. Results indicate that 78.7% of users found the system highly useful, 86.7% praised its intuitive interface, and 90% expressed overall satisfaction. Correlation analysis reveals a strong positive relationship (r = 0.72) between ease of use and perceived usefulness, underscoring the potential of this relationship to foster long-term engagement. While digital health tools often lack adaptive recommendations, this study addresses this gap by integrating real-time feedback and AI-driven customisation. Future enhancements include integrating wearable devices and expanded meal plan options to optimise the user experience.
Copyright (c) 2025 Nurul Aminah Kamarudin, Rafidah Razak, Rohaya Dahari https://creativecommons.org/licenses/by/4.0
PROJECTION MAPPING AS A MEDIUM FOR CULTURAL HERITAGE: THE CASE OF THAI MENORA
Projection mapping is a video projection technology in which video is mapped onto a surface. Then, it turns everyday objects such as buildings, walls, runways, stages, or any surface that can be manipulated in interactive displays and graphical videos. Projection mapping is very suitable for presenting creative content based on historical storytelling. It provides uniqueness to attract the public's attention to get a new experience in projection mapping and add general knowledge about history today. However, traditional methods of presenting historical narratives often struggle to capture public interest, especially among younger audiences, resulting in declining awareness and appreciation of cultural heritage. The main objective of this paper is to develop an interactive and creative storyline of the history of Thai Menora as a projection mapping for people interested in knowing about history. Next, the methodology used to make this projection mapping is the ADDIE model, which consists of analysis, design, development, implementation, and evaluation. The completed projection mapping has been successfully developed using Adobe After Effects, Adobe Audition and Filmora software, which uses content and audio elements to map the historical content. Based on the results from the usability testing on the public, all the feedback from the respondents agreed that projection mapping is very effective in presenting the storyline history of Thai Menora. Overall, the research investigated the interactive storyline history of Thai Menora through projection mapping.
Copyright (c) 2025 Ruzinoor Che Mat, Wilinda A Wan https://creativecommons.org/licenses/by/4.0
ENHANCING CHILDREN’S ARTISTIC CREATIVITY THROUGH ARTIFICIAL INTELLIGENCE TECHNOLOGY IN CHINESE PRIMARY SCHOOLS
Existing studies lack discussion on challenges in fostering Chinese children's artistic creativity and offer no clear conclusions on AI's impact. This study explores the challenges in cultivating children's artistic creativity in primary schools in China and the impact of digital technology on this process. This study will be conducted through a systematic literature review and induction, current problems will be analysed, strategies will be proposed from a theoretical perspective, and future development trends will be analysed. The finding reveals that through a scoping review of 16 relevant studies, it was found that AI technology plays three leading roles in enhancing children's artistic creativity: as a tool, tutor, and medium. AI as a tool helps generate creative ideas, as a tutor provides guidance and support, and as a medium facilitates learning and collaboration. The study highlights the significant role of AI in stimulating children's interest and enhancing their artistic creativity while noting potential risks, such as increased cognitive load and copyright issues. The research concludes that while digital technology, especially AI, offers substantial benefits for children's artistic creativity, its application requires careful consideration of pedagogical strategies and ethical issues. Future research should continue to explore the effective integration of AI in art education to enhance children's creative abilities.
Copyright (c) 2025 Shi Feng He, Adzrool Idzwan Ismail, Chen Zhang Meng https://creativecommons.org/licenses/by/4.0
Development Framework for Social Circle Relationship Learning Software for Children with Autism
Autism, also called Autism Spectrum Disorder (ASD), is a complex condition that includes problems with communication and behaviour. Due to the increasing awareness among parents, these children are increasing every year. The safety of children is a crucial subject in family life both inside and outside the home. All parents want the best for their children, especially when they are away from the family. Recognising this situation, an application proposal was developed to expose their level of security when meeting the people around them. The social circle relationship was first introduced as an aid for students with special needs to categorise the people they meet. This study implemented the social circle relationship as an application for an early-stage prototype to be tested on selected respondents. Five autistic children, with their parents as instructors, modified the prototype to suit their child. The built-in framework was used as a guide and reference for developing the application that fits this concept of social circle relationship. The study employed a mixed method, mainly implying a quantitative methodology to analyse the collected data. The effectiveness of the proposed framework was validated using two experts’ judgments and learners’ feedback through interviews and experimental evaluation, respectively. The results indicated that the proposed framework effectively taught social boundaries and provided autistic children with satisfaction.
Copyright (c) 2024 Nazean Jomhari, Rabiatul Adawiyyah Asmoin , Norziana Yahya https://creativecommons.org/licenses/by/4.0
A Web-Based Industrial Training Management System: A Case Study of the School Of Computing
Implementing an internship program is an integral part of an educational institution's academic operations, providing students with valuable experience in their chosen fields. However, effective program management ensures seamless collaboration between students and the university. This paper aims to develop and evaluate a prototype of a web-based industrial training management system tailored specifically for a university to address this need. Currently, the school uses online storage and an instant messaging application to manage student internships. Consequently, this implementation causes confusion, repeated questions, and redundant announcements that must be organised systematically. This development focuses on managing documentation, announcements, and communication among students and school members. The project employs a Rapid Application Development methodology to streamline the entire process from initiation to completion. The findings show high satisfaction with the system’s usefulness, ease of use, and learning in improving the management of industrial training processes. In conclusion, the resulting prototype demonstrates the potential benefits, including improved accessibility, streamlined internship management processes, and efficiency within the university.
Copyright (c) 2024 Mohd Zabidin Husin, Pravin Raj Ganes, Nurnasran Puteh https://creativecommons.org/licenses/by/4.0
PERCEPTION OF POLYTECHNIC STUDENTS TOWARDS THE SMARTPHONE APPLICATION ISLAMIC STUDIES MADE EASY (ISME)
Malaysia is ranked 10th globally for the highest number of smartphone users, with around 24 million users. Every student in higher education institutions owns a self-purchased or government-provided smartphone. The advancement in facilities necessitates a comprehensive transformation, especially in education. Traditional teaching methods using thick, costly notebooks are burdensome and outdated. Therefore, researchers and colleagues have developed an Islamic Studies Made Easy (IsMe) smartphone application for students taking Islamic Studies courses. To determine the effectiveness of this application, a study was conducted on polytechnic students enrolled in Islamic Studies courses using quantitative methods by distributing questionnaires to 67 respondents. The study's findings indicate that students are more interested in learning Islamic Studies because it is easier to refer to, discuss with lecturers, and save costs using the developed IsMe application. For improvement, the researchers must address non-Android users' inability to download the application. In conclusion, these findings indicate the need for 21st-century learning that leans towards using information technology in teaching and learning, aligning with the IR 4.0 education revolution.
Copyright (c) 2025 Mohd Fadhil bin Aziz, Nur Adhwa Farahin Saparudin, Mohammad Zamri Jusoh, Nor Naematul Saadah Ismail https://creativecommons.org/licenses/by/4.0
The Design and Development of Mobile Application Navigation: UUM Navigate Campus Companion
In recent years, the proliferation of mobile devices has revolutionised the accessibility and functionality of location-based applications, rendering traditional computer devices less effective for real-time location tracking and navigation. Recognising this shift, this paper presents the design and development of "UUM Navigate: Campus Companion," a mobile application specifically tailored for students at Universiti Utara Malaysia (UUM). The application is designed to assist new and lower-semester students in navigating the campus, accessing essential service facilities information, and find answers to frequently asked questions (FAQs) about UUM. The development process of UUM Navigate followed the ADDIE model, encompassing five key stages: Analysis, Design, Development, Implementation, and Evaluation. The evaluation phase was conducted in two parts: formative and summative assessments. Formative evaluation involves expert reviews to gather feedback for refining the application during its development. A summative evaluation was conducted post-development and aimed to collect 35 user responses through a survey distributed to UUM students via Google Forms. The survey assessed the application's usefulness, ease of use, and overall user satisfaction. The results indicate that despite the introduction of the application, many new and lower-semester students still need help locating classrooms and often need to be made aware of available campus services and facilities. However, most users provided positive feedback regarding the application's performance, highlighting its value as a practical tool for new students. The findings affirm the usefulness of the UUM Navigate: Campus Companion in enhancing campus navigation and accessibility for students, particularly those in their early semesters.
Copyright (c) 2024 Nur Sauri Yahaya, Hon Weng Yeck, Thai Weng Lee https://creativecommons.org/licenses/by/4.0
DysScreen: A Mobile-Based Application for Screening of Dyslexia for Young Children
Early identification of dyslexia is crucial for timely intervention to mitigate the disorder's impact on the affected individuals. Despite its prevalence, dyslexia often goes undetected, especially in its early stages, leading to various academic and psychological well-being issues. This paper presents the development and evaluation of DysScreen, a mobile-based application designed for screening dyslexia in children from 4 to 9 years old. The development involved a comprehensive project lifecycle, including planning, requirement gathering, design, and implementation. Essential requirements were identified through questionnaires and a review of the literature and the Paediatric Protocol, creating functional features such as multilingual support, screening test questions, and detailed result reports. The design was visualised using Unified Modeling Language (UML) diagrams to ensure clarity and precision in functionality. Findings from 30 respondents during user testing indicated that DysScreen holds significant potential to aid parents, guardians, and educators in the early detection of dyslexia among the target age group, providing valuable insight for early intervention. This work contributes to the field by offering a scalable and accessible solution to addressing a critical need in dyslexia screening.
Copyright (c) 2024 Nur Azzah Abu Bakar, Hui Yi Ooi, Noraziah Che Pa https://creativecommons.org/licenses/by/4.0
ELEVATING THE STAMP COLLECTING EXPERIENCE THROUGH DIGITAL STAMP ALBUM
Philately, commonly known as stamp collecting, is a globally embraced and culturally rich hobby with historical significance. This study delves into the transformative influence of StampAlbumCollect, a web-based personalised stamp album application, on the traditional practice of stamp collecting. Departing from conventional reliance on physical albums, collectors now grapple with opportunities and challenges introduced by Information and Communication Technology (ICT) in the digital era. StampAlbumCollect, a user-friendly platform harnessing ICT advancements, redefines how collectors engage with stamp collections, offering a seamless experience regardless of location. Beyond organisational advantages, StampAlbumCollect becomes a dynamic hub for knowledge sharing among collectors, acting as a catalyst for community-building in this time-honoured hobby. The study follows an iterative model, collaborating with stamp collectors and analysing existing stamp collection websites to develop StampAlbumCollect's requirements meticulously. This iterative approach ensures adaptability, responsiveness, and continuous improvement based on user feedback, maintaining dynamic alignment with user needs. Feedback from respondents on StampAlbumCollect overwhelmingly reflects positive perceptions concerning practical experience, usability, usefulness, ease of learning, and overall satisfaction. The application receives notable acclaim for its ease of use, user-friendliness, and efficiency. While a few instances of neutrality are present, the predominant sentiment is positive, affirming StampAlbumCollect's success and providing insights for potential enhancements. Future enhancements for StampAlbumCollect may encompass expanded customisation tools, advanced data analytics for user behaviour insights, and the creation of a dedicated mobile application. These advancements further enhance user satisfaction, ensuring StampAlbumCollect's ongoing success and valuable contribution to the evolving landscape of digital stamp collecting.
Copyright (c) 2025 Ts. Wan Hussain Wan Ishak, Low Xin Yin https://creativecommons.org/licenses/by/4.0
A Mobile Application For Personalised Car Information
The high rate of car ownership in Malaysia may lead to difficulties for owners in remembering all the details of their vehicles. Therefore, an application called CarBuddy, which provides personalised information about users' cars, would help them manage and maintain their vehicles more efficiently. The project adopted a waterfall methodology during the application development to produce a prototype based on the requirements gathered during the analysis phase. Field-testing for the application involved 30 participants who installed the application and provided feedback through a questionnaire distributed via Google Forms after using the application. The respondents’ feedback is based on four dimensions of the prototype: user-friendliness, usefulness, ease of learning, and satisfaction. The test's overall result indicates that most respondents are satisfied with this application. Usability tests revealed that the application significantly improved the user experience by providing reminders and detailed insights into vehicle performance. This application can benefit car owners in Malaysia by enhancing vehicle maintenance and the overall user experience.
Copyright (c) 2024 Nurnasran Puteh, Qian Yu Choong , Mohd Zabidin Husi, Che Wan Shamsul Bahri B C.W.Ahmad https://creativecommons.org/licenses/by/4.0
Paessler Router Traffic Grapher (PRTG) Network Monitoring: An Implementation Process in Vitrox
Network monitoring is crucial for providing network administrators with the information to ensure optimal real-time performance. The expansion of ViTrox from Campus 2.0 to Campus 3.0 requires a network monitoring system for better management and analysis of its infrastructure. Paessler Router Traffic Grapher (PRTG) Network Monitor has been selected to oversee ViTrox's network traffic using SNMP to address this need and ensure comprehensive network oversight. ViTrox can effectively manage and analyze its network traffic, ensuring optimal performance and reliability as it transitions to the new campus setup. The SNMP manager initiates communication using this communication protocol, and the agent responds. PRTG employs a sensor-based approach, defining a single metric on a device based on the required data volume, which allows for real-time monitoring and analysis. To implement PRTG, the waterfall model methodology is employed to ensure the project's step-by-step completion. Critical devices are selected for monitoring, and alarm notifications are configured to alert administrators when a sensor falls below the threshold. Utilizing this network monitoring tool allows for prompt tracking of any network downtime, providing details such as time, location, and duration. Performance metrics analysis is used as the project evaluation method to measure the key performance indicators (KPIs) such as system uptime and the accuracy of alerts. The project's significance is in providing real-time visibility, enabling proactive issue detection, and optimizing resource management. The future direction of implementing PRTG Network Monitor involves expanding its capabilities to adapt to evolving network needs and technological advancements.
Copyright (c) 2024 Ali Yusny Daud, Jia Xiang Tan, Wooi Jin Ooi https://creativecommons.org/licenses/by/4.0
Malay Named Entity Recognition System Using Machine Learning for Tourism in Malaysia
Analysing unstructured textual data has become increasingly common due to its rich informational value across various fields. Named Entity Recognition (NER) is crucial for identifying entities in open-domain text documents. Current NER techniques often rely on manually labelled documents, which are timeconsuming and prone to inaccuracies. While methods such as Spacy and Polyglot have been used, more research is needed on applying machine learning techniques to this problem. This work addressed this gap by developing a Malay language NER system using machine learning. The system used available Malay corpus resources to identify, learn, tag, and store entities from Malay texts. It was designed to handle structured and unstructured data, extracting names of people, places, organisations, and other entities. The Malay NER System using Machine Learning was developed as a web-based application. It employed advanced machine learning models, specifically BERT and ALXLNET, to process and analyse data. This study shows good agreement among the respondents regarding the usability, perception, and feedback on the specific pages, with the lowest mean score being 76.67%. Regarding system functionalities, there is room for refinement to ensure more accurate and reliable output. The system featured a web interface allowing users to input Malay text and receive recognised entities as output. Performance was assessed using standard evaluation metrics. This work advanced natural language processing capabilities in Malay by creating a user-friendly, efficient tool for NER in Malay.
Copyright (c) 2024 Juhaida Abu Bakar https://creativecommons.org/licenses/by/4.0
MyMathly: A Persuasive Mobile Game Application in Enhancing Mathematics Learning for School Learners
The growing reliance on technological devices among children, mainly through mobile games, poses risks such as addiction while also offering opportunities for educational enhancement. In Malaysia, only 36% of primary school students achieve excellence in mathematics, a situation worsened by negative attitudes and anxiety towards the subject. Traditional teaching methods have proven inadequate in addressing these challenges. To tackle this issue, MyMathly, a gamified persuasive mobile game prototype, is developed to motivate students and improve their proficiency in mathematics. A pilot study has been conducted to evaluate the persuasiveness and effectiveness of the MyMathly prototype using the Computer System Usability Questionnaire (CSUQ) as an instrument. It has been evaluated across four key elements: ease of use, ease of learning, information structure, and user satisfaction. The findings indicate that MyMathly successfully engages students, improves their motivation, and positively influences their behaviour towards learning mathematics. This study contributes valuable insights into designing and implementing gamified educational tools that align with the Malaysian curriculum, addressing cultural relevance and educational needs.
Copyright (c) 2024 Airul Syazwan Norshahimi, Izzatul Syamim Mohamed Maharoof, Sobihatun Nur Abdul Salam https://creativecommons.org/licenses/by/4.0
Toronto Cupcakes E-Commerce Powered by React JS Frameworks for User-Centric Design
In 2013, Facebook introduced React.js to the world, and it has since gained widespread popularity as a tool for front-end development. React.js is a JavaScript library that allows developers to build user interfaces using a component-based approach. This means developers can break down complex UIs into smaller, reusable components, making it easier to manage and update the codebase. In addition, React.js utilises a virtual Document Object Model (DOM), which allows for faster rendering and better performance compared to traditional methods. This paper emphasises the vital role of user-centric design in boosting customer satisfaction and business success in e-commerce. It examines current challenges and proposes a solution, showcasing how addressing usability issues can benefit small businesses like Toronto Cupcakes by prioritising essential features and creating a responsive, mobile-friendly website prototype.
Copyright (c) 2024 Yousef Fazea https://creativecommons.org/licenses/by/4.0
A DESIGN OF MOBILE APPLICATION REPOSITORY FOR MALAYSIAN HERBS
This paper describes Repository for Malaysia Herbs, a mobile application system used to view information on Malaysian herbs and make purchases through this platform. This project aims to develop a mobile application that provides information to everyone interested in Malaysian spices. The methodology used in this project is known as the Agile method, which involves six phases: planning, designing, developing, testing, reviewing, and launching. Besides, this project will increase people's knowledge about and expand Malaysian herbs abroad. In conclusion, this project has successfully developed all the basic features that allow users to search for and understand the information on herbs herbsand purchase them through this platform.
Copyright (c) 2024 Noor Izzah Yahya, Zhun Wei Lim https://creativecommons.org/licenses/by/4.0
CALM & CARE: A CHILD-CENTRED DIGITAL THERAPY PLATFORM FOR MENTAL HEALTH
Mental health, as critical as physical well-being, has gained significant importance during the COVID19 pandemic. Moreover, pandemic-induced lockdowns have exacerbated mental health issues, including suicides, spousal violence, and domestic bullying. Consequently, the demand for digital therapeutics has surged, manifesting as mobile and web applications and facilitating remote access to support. However, children have been underserved in this category despite their vulnerability to the emotional consequences of school closures and caregiver distress. This study's objectives and methodology encompassed developing a child centric digital therapy mobile application, conducting usability testing for optimal user-friendliness, creating content compliant with industry standards, gathering user feedback for improvements and providing ongoing maintenance for the application's effectiveness. The resulting 'Calm & Care' prototype empowers parents to authorise counselling sessions and motivational content for their children at home. Ten families participated in user testing, yielding positive feedback praising the vibrant interface, child-friendly visuals, and simplified language for an enhanced user experience. 'Calm & Care' can enable local clinics to accept mental health patients with lower infection risks and increase treatment success. This research underscores the pivotal role of digital solutions in addressing children's mental well-being during the pandemic.
Copyright (c) 2024 Nahreen Zannat , Murni Mahmud https://creativecommons.org/licenses/by/4.0
DESIGN AND EVALUATION OF A WEB-BASED MEMBERSHIP MANAGEMENT SYSTEM
In today's fast-paced and connected world, membership management systems are essential for clubs, associations, non-profits, and sports teams to streamline operations and enhance member experiences. The requirement for a membership management system arises due to the challenge of efficiently managing many members. As organisations grow and diversity, traditional manual record keeping and event management methods become impractical and error-prone. A membership management system offers a comprehensive and automated solution to handle membership-related tasks effectively. This paper aims to develop a system that provides an intuitive and user-friendly experience for administrators and members, enabling them to manage their profiles seamlessly, access personalised services, and participate in various activities. Also, it can streamline administrative processes, automate manual tasks, and centralise data to enhance association efficiency. By simplifying these aspects, associations can focus on strategic initiatives and foster more robust engagement within their community. A usability evaluation was conducted on 32 respondents. During the testing phase, participants explored the application and interacted with the website, testing its features, usability, ease of use and functionality. The evaluation findings show a positive outcome for the membership management system, with users expressing high satisfaction and providing positive feedback about the website's usability, ease of use, and functionality.
Copyright (c) 2024 Muhammad Hafizuddin Hambali, Mohammed Alsamman, Baharudin Osman, Fathey Mohammed https://creativecommons.org/licenses/by/4.0
EXPLORING MINDMEND: AN INNOVATIVE MENTAL HEALTH SUPPORT APP FOR AUTISTIC ADOLESCENTS AND THEIR CAREGIVERS
Teenagers with mild autism spectrum disorders (ASD) and those who care for them face difficulties. Conventional mental health therapies frequently ignore culturally specific factors that are crucial to the patient's overall wellness. The paper aims to introduce and evaluate "MindMend" a smartphone software specifically designed for teenagers with mild autism spectrum disorders (ASD) and their caregivers. It focuses on examining the effectiveness of MindMend in reducing caregiver stress and alleviating autism symptoms. Additionally, it emphasises the significance of providing comprehensive support that considers the cultural and religious nuances of the target population. The software includes modules for social skills training, emotion regulation, and cognitive-behavioural therapy. Users may participate in a helpful online community, track their progress, and set goals. Early research demonstrates encouraging outcomes in reducing caregiver stress and autism symptoms. MindMend seeks to be a flexible instrument that enhances mental health while honouring subtleties related to culture and religion. The methodology integrates software development, evidence-based therapeutic approaches, and outcome evaluation. It aims to create a specialised mental health solution for teenagers with mild autism and their caregivers. The approach strongly emphasises addressing their unique challenges and providing comprehensive support. The development of MindMend involves creating an innovative smartphone application that offers specialised content. The paper assesses how well MindMend helps reduce stress for caregivers and alleviate autism symptoms in teenagers with mild ASD. The evaluation likely includes quantitative and qualitative methods to measure the digital system's impact on users' well-being.
Copyright (c) 2024 Nahreen Zannat, Murni Mahmud https://creativecommons.org/licenses/by/4.0
ANALYSING LIBRARY USAGE PATTERNS: A VISUAL EXPLORATION OF BOOK LOAN AND ROOM RESERVATION TRENDS
Library usage refers to how users interact with library resources and spaces, including borrowing books, reserving study rooms, navigating library spaces, and using digital resources. Analysing library usage patterns helps libraries optimise resources, improve services, and better meet the needs of their users. This study aims to visually explore the patterns in book loan activities and room reservation behaviours using the R programming language to identify trends that provide preliminary data for decision-making when establishing library operational policies. Annual book loan and room reservation data from 2017 to 2023 from Perpustakaan Sultanah Bahiyah, Library of Universiti Utara Malaysia, were collected and converted into a compatible R-analysis format. The analysis includes exploratory data analysis and visualisation using base R functions, base R graphics, and ggplot2 functionality. The findings, such as annual book loan rates, trends in book loan rates between undergraduate and postgraduate students, frequency of room reservation discussions across years, and the relationship between book loans and room reservations over time, serve as foundational data to support decision-making for the efficient operation of libraries and to inform strategies for optimising library services and resources to meet user needs better.
Copyright (c) 2024 Juliana Wahid, Ting Cheng Nam, Jonas Ho, Brian Tee Yu Cheng, Muhammad Amir Irfan bin Ibrahim https://creativecommons.org/licenses/by/4.0
ENHANCED NETWORK SECURITY: A DATA MINING APPROACH TO INTRUSION DETECTION
In the ever-evolving landscape of network security, the role of Intrusion Detection Systems (IDSs) is critical. These systems serve as the guardians of digital networks, defending against a relentless tide of cyber threats. However, the efficacy of IDSs in accurately detecting and preventing these threats remains a critical concern. The emergence of new attack vectors and the growing sophistication of cyberattacks underscore the need for innovative approaches to intrusion detection. Nonetheless, there is an information vacuum about the efficacy of different data mining approaches in intrusion detection. This study investigates the deployment of seven data mining models, which include Decision Tree, Random Forest, Support Vector Machine (SVM), Logistic Regression, Naïve Bayes, and two types of Recurrent Neural Networks (RNN) on five (5) IDS benchmark datasets. Based on the undertaken experiments, it is evident that the RNN is the best classifier as it obtained 100% accuracy for all datasets. Due to its strength in modelling time-dependent and sequential data problems, RNN has become powerful in predicting future attacks. As our digital world evolves, so must our cyber defences; hence, this study strives to equip network security professionals with the knowledge and tools needed to fortify their networks, ensuring resilience against the ever-adaptive landscape of cyber threats.
Copyright (c) 2024 Yuhanis Yusof, Teoh Chun Hwung https://creativecommons.org/licenses/by/4.0
INTEGRATING IOT AND MOBILE APPLICATIONS FOR EFFICIENT PLANT WATERING: THE IOT SMART WATERING SYSTEM (SWS)
The Internet of Things (IoT) is the connection with networks and devices that can exchange data through the Internet without human intervention. A mobile application is a software system that runs on a mobile device. The absence of smart detection in the existing system is insufficient for watering the plantation. This brought some problems, as no one knew about the condition of the plantation, and caused overwatering and under-watering problems. Therefore, combining IoT concepts and mobile applications has adapted to make the system a more innovative automated system. The IoT Smart Watering System (SWS)” focuses on building an intelligent watering system that will sense the humidity of the soil and the temperature of the environment using the sensor. Then, the data will be sent to the user’s mobile application using the internet to allow users to view it. The objective of this project is to let the user know about the condition of the plant and smart watering based on the condition. Compared with the existing system, the advantage of this system is that the user can automatically monitor the status of the data from mobile phones. This system is developed for everybody who wishes to have this system, such as homeowners, farmers, and students using an Android mobile device. In this project, the waterfall method was implemented as a software development process to ensure the successful development of the system and meet the user’s requirements. The existence of the IoT Smart Watering System will benefit society by preventing the waste of water and minimizing human intervention. This could save users time and enhance the watering plant's effectiveness. In the future, a notification and view data graph feature will be integrated into this system.
Copyright (c) 2024 Clarin Lim, Baharudin Bin Osman, Yuhanis Yusof https://creativecommons.org/licenses/by/4.0
A COMMERCIALISED DURIAN PLANTATION: DEVELOPMENT AND DESIGN OF WEB AND MOBILE APPLICATION
Durian farmers face many challenges in managing their plantations efficiently and effectively. These challenges include unpredictable weather patterns, labour shortages, pest and disease outbreaks, market fluctuations, and the complexity of managing farm operations. The commercialisation of durian plantations represents a significant shift in the agricultural landscape, driven by increasing demand for this prized tropical fruit. This project focuses on developing and designing a comprehensive web and mobile application explicitly tailored for commercialised durian plantations in Malaysia. Employing the Rapid Application Development (RAD) approach, the project encompasses four main phases: analysis, rapid design, prototyping, testing, and deployment. By leveraging digital technology, the application aims to address these challenges by streamlining various aspects of durian plantation management, including crop monitoring, inventory management, pest and disease tracking, and yield forecasting. Through user-friendly interfaces and intuitive functionalities, the application seeks to empower durian growers with actionable insights and decision-making tools to navigate these challenges and enhance their operations' productivity, efficiency, and sustainability. An evaluation component was conducted to assess the usability and effectiveness of the application in real-world plantation settings. Overall, the response to the evaluation indicated that both applications are valuable and easy to use, justifying their integration into durian plantation management practices. The significance of this project lies in its potential to revolutionise durian plantation management practices, contributing to the broader goals of sustainable agriculture and economic development in the durian industry. Findings from the project evaluation will inform future directions for refinement and expansion of the application, ensuring its continued relevance and impact in supporting the growth and competitiveness of commercialised durian plantations.
Copyright (c) 2024 ABDUL RAZAK RAHMAT, Baharudin, Shukree bin Osman https://creativecommons.org/licenses/by/4.0
USER REQUIREMENT FOR WEB-BASED PROCEEDINGS REPOSITORY
Conference is a popular platform for academics to exchange knowledge and engage with one another. The conferences typically produce collections of papers, known as conference proceedings, which are often published online as open-access resources to facilitate more comprehensive access and dissemination of knowledge. Consequently, there has been a significant increase in articles on online conference proceedings. However, the absence of an organised management system has made it increasingly challenging for users to locate and retrieve specific proceedings. To address this issue, this study proposes implementing a digital repository system to simplify the sharing and distributing of conference proceedings articles. The primary goal of this project is to provide a sustainable solution for storing and accessing conference proceedings, characterised by its reliability, efficiency, effectiveness, and user-friendliness. Such an enhancement is anticipated to boost research productivity and quality. In this article, we present the system requirements for the repository. Subsequently, based on these requirements, we have developed a prototype called the Web-based Digital Repository for Proceedings Articles (WDR). We conducted a field study to assess the prototype's usability, and the evaluation results indicate that WDR is both practical and user-friendly.
Copyright (c) 2024 Ts. Wan Hussain Wan Ishak, Norsyahira Shamilla Che Mohd Sakri https://creativecommons.org/licenses/by/4.0
A DESIGN OF MANUFACTURING MANAGEMENT SYSTEM: PRODUCT SALES MANAGEMENT SYSTEM
The advent of Industry 4.0 has fuelled the demand for Manufacturing Management Systems (MMS) in the manufacturing industry. This article presents the design and development of a comprehensive Product Sales Management System (PSMS) tailored for small and medium-sized manufacturing companies, focusing on the dairy product industry. Employing the Rapid Application Development (RAD) approach, the development process prioritised user-friendly interfaces and rapid prototyping. Through meticulous requirements gathering, key features were identified, including product information management, customer information management, sales order management, report generation, product advertisement management, and an analytic dashboard. Unified Modeling Language (UML) diagrams, such as use case, activity, and class diagrams, were utilised to visualise the system's functionalities and ensure alignment with requirements. Iterative development and user feedback enhanced the system's usability, resulting in a user-friendly interface for streamlined product sales handling. The proposed PSMS offers efficient management, enhanced communication, and revenue generation for manufacturing companies and tiny and medium-sized enterprises. Furthermore, the study contributes to an understanding of the system requirements and user interface of a PSMS, providing a valuable reference model for developers and researchers in the manufacturing industry. The proposed PSMS represents a significant step towards efficient product sales management, streamlining operations, and boosting manufacturers' profitability. In future work, the PSMS's user interface will be optimised for better mobile responsiveness, and its functionality will be extended to support collaborative sales management and provide manufacturers with advanced capabilities to enhance their sales processes and decision-making.
Copyright (c) 2024 Ker Ying Loh, HASLINA MOHD, Nor Hazlyna Harun, Samera Obaid Barraood , Muhammad Zulfazli Bin Bakri https://creativecommons.org/licenses/by/4.0
The Transformative Evolution of Conference Management Systems
Once reliant on manual processes and paper-based submissions, academic conferences have evolved into dynamic platforms for knowledge sharing, collaboration, and innovation through Conference Management Systems (CMS). CMS has become a key driver of change and progress in conference organisations. These centralised hubs connect authors, reviewers, organisers, and attendees. To date, various CMS models have been developed with different features. Understanding these features is crucial to ensure that conference organisers receive the best support. A previous study has reviewed various CMS platforms, highlighting their distinct features and strengths. However, this research needed to address CMS technology's evolution and future advancements. Through a literature review and comparative analysis of CMS features, this paper outlines the typical features of CMS that can be useful for organisers. Further, this paper explores the transformative evolution of CMS and looks ahead to the promising future. This evolution reflects a dedication to continuous innovation, adapting to changing needs, and embracing advanced technologies to enhance user experiences while ensuring security and privacy. The future of CMS is marked by innovation, adaptability, and a solid commitment to providing improved experiences for all conference stakeholders.
Copyright (c) 2024 Ts. Wan Hussain Wan Ishak, Fadhilah Mat Yamin, Mohamad Farhan Bin Mohamad Mohsin, Mohd Fitri Mansor, Abdullah Husin https://creativecommons.org/licenses/by/4.0